AI Insights · Timothy · April 2022
Top 5 Racing Games on Android in Greece for Q1 2022
In Q1 2022, the top 5 racing games on Android in Greece demonstrated varied performance in downloads, revenue, and active user metrics.
In Q1 2022, the top 5 racing games on Android in Greece showcased diverse performance across downloads, revenue, and active user metrics. Let's delve into the details of these games' performance, based on data from Sensor Tower.
Race Master 3D - Car Racing from SayGames Ltd exhibited significant fluctuations in its weekly revenue, peaking at approximately $104 in the last week of February. Weekly downloads for the game started strong with around 12K in early January but saw a decline, ending the quarter at approximately 4.7K. Active user numbers also saw a downward trend from 42K in late December to just under 30K by the end of March.
Epic Race 3D – Parkour Game by CASUAL AZUR GAMES had no recorded revenue for the quarter. However, the game experienced a steady increase in weekly downloads, starting at 1.7K and peaking at 4.1K by late January before declining to 1.9K by the end of March. Active users peaked at 13.4K in early March but gradually decreased to 8.7K towards the end of the quarter.
Riding Extreme 3D from playducky.com also reported no revenue. The game's weekly downloads remained relatively stable, fluctuating between 2.1K and 3.2K throughout the quarter. Active users showed a similar trend, starting at 5.8K and peaking at 8K in mid-January, then stabilizing around 7.5K by the end of March.
Scribble Rider by VOODOO had minimal revenue, with a few weeks recording about $1. Its weekly downloads saw a significant spike to 5.2K by the end of January, then gradually declined to 363 by the end of March. Active users mirrored this trend, peaking at 10.7K at the end of January and decreasing to 2.3K by late March.
Finally, Bridge Race from Supersonic Studios LTD reported no revenue for the quarter. The game’s weekly downloads started at 3.1K, peaked at 3.6K in early January, and then saw a gradual decline to 1.6K by the end of March. Active users showed a slight increase towards the end of the quarter, rising from 13K in late December to around 10.5K by late March.
For more detailed insights and data, visit Sensor Tower.